boulder
Attribution
Source Code: Code a Boulder Dash mining game, pages 40-41, by Mark Vanstone.
Licensed under Creative Commons Attribution-NonCommercial-ShareAlike 3.0 Unported.
Original Python code
# Boulder Dash
import pgzrun
import random
rockford = Actor('rockford-1', center=(60, 100))
gameState = count = 0
items = [[] for _ in range(14)]
gems = collected = 0
for r in range(0, 14):
for c in range(0, 20):
itype = "soil"
if(r == 0 or r == 13 or c == 0 or c == 19): itype = "wall"
elif random.randint(0, 4) == 1: itype = "rock"
elif random.randint(0, 20) == 1:
itype = "gem"
gems += 1
items[r].append(itype)
items[1][1] = "rockford"
def draw():
screen.fill((0,0,0))
if gems == collected: infoText("YOU COLLECTED ALL THE GEMS!")
else: infoText("GEMS : "+ str(collected))
for r in range(0, 14):
for c in range(0, 20):
if items[r][c] != "" and items[r][c] != "rockford":
screen.blit(items[r][c], ((c*40), 40+(r*40)))
if gameState == 0 or (gameState == 1 and count%4 == 0): rockford.draw()
def update():
global count
mx = my = 0
if count%10 == 0:
for r in range(13, -1, -1):
for c in range(19, -1, -1):
if items[r][c] == "rockford":
if keyboard.left: mx = -1
if keyboard.right: mx = 1
if keyboard.up: my = -1
if keyboard.down: my = 1
if items[r][c] == "rock": testRock(r,c)
rockford.image = "rockford"+str(mx)
if gameState == 0: moveRockford(mx,my)
count += 1
def infoText(t):
screen.draw.text(t, center = (400, 20), owidth=0.5, ocolor=(255,255,255), color=(255,0,255) , fontsize=40)
def moveRockford(x,y):
global collected
rx, ry = int((rockford.x-20)/40), int((rockford.y-40)/40)
if items[ry+y][rx+x] != "rock" and items[ry+y][rx+x] != "wall":
if items[ry+y][rx+x] == "gem": collected +=1
items[ry][rx], items[ry+y][rx+x] = "", "rockford"
rockford.pos = (rockford.x + (x*40), rockford.y + (y*40))
if items[ry+y][rx+x] == "rock" and y == 0:
if items[ry][rx+(x*2)] == "":
items[ry][rx], items[ry][rx+(x*2)], items[ry+y][rx+x] = "", "rock", "rockford"
rockford.x += x*40
def testRock(r,c):
if items[r+1][c] == "":
moveRock(r,c,r+1,c)
elif items[r+1][c] == "rock" and items[r+1][c-1] == "" and items[r][c-1] == "":
moveRock(r,c,r+1,c-1)
elif items[r+1][c] == "rock" and items[r+1][c+1] == "" and items[r][c+1] == "":
moveRock(r,c,r+1,c+1)
def moveRock(r1,c1,r2,c2):
global gameState
items[r1][c1], items[r2][c2] = "", items[r1][c1]
if items[r2+1][c2] == "rockford": gameState = 1
pgzrun.go()