Hello World!
Attribution
From Making Games with Python & Pygame chapter 2.
Original Python code released under a Simplified BSD license.
Original Python code
import pygame, sys
from pygame.locals import *
pygame.init()
DISPLAYSURF = pygame.display.set_mode((400, 300))
pygame.display.set_caption('Hello World!')
WHITE = (255, 255, 255)
GREEN = (0, 255, 0)
BLUE = (0, 0, 128)
fontObj = pygame.font.Font('freesansbold.ttf', 32)
textSurfaceObj = fontObj.render('Hello world!', True, GREEN, BLUE)
textRectObj = textSurfaceObj.get_rect()
textRectObj.center = (200, 150)
while True: # main game loop
DISPLAYSURF.fill(WHITE)
DISPLAYSURF.blit(textSurfaceObj, textRectObj)
for event in pygame.event.get():
if event.type == QUIT:
pygame.quit()
sys.exit()
pygame.display.update()